SCRNPRNT creates art for every kind of screen.



Founded by twins, Milan
and Neilson
, to work with video game engines and virtual worlds to form new connections between the screen and the self.

Their work has shown internationally at festivals such as A MAZE, Now Play This, VIFF, Independent Games Festival, IndieCade, and Ludicious.










Crystal Palace

Video Game

2021

A playable theatre of computation between simulated machine learning agents, a Great Exhibition.



The Garden of
Earthly Delights

Video Game

2020

An online chatroom for the animals of Age of Empires II.

Play | Presskit


Stellations

Video Game

2020

An exhaustive mental map the player must create, commit to muscle memory, and traverse. Exploring thought loops, vicious circles, and meaning making.

Website


DUSTNET

Video Game

2019

A game server hosting the ruins of Counter-Strike, asymmetrical multiplayer combining PC, virtual reality, and augmented reality.

Play | Website | Presskit



Lullaby

AI & Virtual Reality

2020

An interactive essay in virtual reality, a soothing technological fable for the networked and restless, explore the deep dreams of machine intelligence.

Website



SCRNPRNT Studio


Our studio embraces digital and analog mediums as powerful forms of expression to create work that conspires with screens — print, spatial computing, video game engines, sculpture, machine learning, writing.

If you're interested in creating a lasting interactive experience — for mobile, VR, AR, installation, web, reach out to us at info@scrnprnt.ca

©2020 SCRNPRNT. All Rights Reserved.